Thursday, March 25, 2010
Did a lot of experimenting since I was not happy with a lot of the elements in my scene. Decided to go with a HDR image based lighting as a base light and did a directional and a bounce light. Tried out fur grass and the first results are not bad, learned how to tweak it a bit but I don't have any renders of the newest version. Also learned about z-depth and using it in photoshop to achieve depth of field and distance fog with out having to increase my render times. Some of those results are in the pic. A friend of mine ran a water simulation using real flow which we exported as a mesh and adjusted in zbrush. I think it really feels like the water is interacting with the environment.(not in this pic). And I was able to get a hold of Crazy bump for a while and ran all my textures through them, the normals are vastly better than those I made with the Nvidia plug-in. I don't have renders of the most current scene because the comps at school can not handle the file, They run out of memory when trying to render. So I'm rendering at a friends house because he has a awesome comp, You'll see what I mean in class.
Thursday, March 18, 2010
Thursday, March 11, 2010
Wednesday, March 10, 2010
Here are some renders of my redesigned terrain. The old terrain was just to big and did not have enough flat spaces to work with. This new design should allow me to work much faster and with better quality. I'll probably post again before class with more assets in the scene.