The following pictures are the paths modeled flat along the plan. Then the paths raised to the correct heights. Then with some of the terrain filled in between the paths.
My weekly goals are week 3 - Block out environment week 4 - refine model week 5 - first pass on environment textures week 6 - Model an texture trees and other plants week 7 - place trees and plants week 8 - Model and texture rocks and water week 9 - Place rocks and Lighting week 10 - Final texture pass and other adjustments week 11 - Final done
This is a simple map I created for the layout of my environment. I will map this to a plane in Maya and use a scale of one unit in Maya = 1 meter. I will then create all paths flat along the plane then move them to the correct height. Then I will fill in the rest.
I rendered out my test scene with the tillable brick texture. I made a bump map for the brick and used a noise for the specular. It is rendered with mental ray with final gather and ambient occlusion turned on. The next image is the same scene with the same lighting just with the new texture from class. I created a bump map and rendered.
My main goal for the class project is to learn how to make great foliage and to create an extensive texture library. Any time I apply for a job in the game industry I am given an art test with a time limit. Having a texture library to pull from will save me a lot of time and help me in polishing the look of the test project. I hope to refine my skills with texturing so that I can apply for texture artist positions in addition to my regular occupations.