Thursday, March 25, 2010
Final Renders
It all worked out pretty well, the fur grass still needs work but this is the first time I used it. I really don't like the bush I made but I just did not have the time to make it any better.
Trying some new techniques
Did a lot of experimenting since I was not happy with a lot of the elements in my scene. Decided to go with a HDR image based lighting as a base light and did a directional and a bounce light. Tried out fur grass and the first results are not bad, learned how to tweak it a bit but I don't have any renders of the newest version. Also learned about z-depth and using it in photoshop to achieve depth of field and distance fog with out having to increase my render times. Some of those results are in the pic. A friend of mine ran a water simulation using real flow which we exported as a mesh and adjusted in zbrush. I think it really feels like the water is interacting with the environment.(not in this pic). And I was able to get a hold of Crazy bump for a while and ran all my textures through them, the normals are vastly better than those I made with the Nvidia plug-in. I don't have renders of the most current scene because the comps at school can not handle the file, They run out of memory when trying to render. So I'm rendering at a friends house because he has a awesome comp, You'll see what I mean in class.
Thursday, March 18, 2010
New water and layered shader
Thursday, March 11, 2010
Update
Wednesday, March 10, 2010
Redesigned Terrain
Thursday, March 4, 2010
Little More Work
Thursday, February 18, 2010
Tree Update
Wednesday, February 10, 2010
Textures
I went to the park yesterday and took a lot of pictures. I tried using a black board behind the leaves to make it easier to cut them out. I got luck sometimes and found branches that were broken off. I could lay them down on the board to take the pics. I started making my tree and the first run at the tree textures. Here are a few of the pics I took, I got lots of them.
Thursday, February 4, 2010
Added some textures and more modelings
Wednesday, February 3, 2010
Updated Models
Thursday, January 28, 2010
Modeling the environment
Weekly Goals
My weekly goals are
week 3 - Block out environment
week 4 - refine model
week 5 - first pass on environment textures
week 6 - Model an texture trees and other plants
week 7 - place trees and plants
week 8 - Model and texture rocks and water
week 9 - Place rocks and Lighting
week 10 - Final texture pass and other adjustments
week 11 - Final done
week 3 - Block out environment
week 4 - refine model
week 5 - first pass on environment textures
week 6 - Model an texture trees and other plants
week 7 - place trees and plants
week 8 - Model and texture rocks and water
week 9 - Place rocks and Lighting
week 10 - Final texture pass and other adjustments
week 11 - Final done
Wednesday, January 27, 2010
Park Map
Monday, January 25, 2010
Test Scene with brick textures
I rendered out my test scene with the tillable brick texture. I made a bump map for the brick and used a noise for the specular. It is rendered with mental ray with final gather and ambient occlusion turned on.
The next image is the same scene with the same lighting just with the new texture from class. I created a bump map and rendered.
Wednesday, January 20, 2010
HomeWork 1: Goals
My main goal for the class project is to learn how to make great foliage and to create an extensive texture library. Any time I apply for a job in the game industry I am given an art test with a time limit. Having a texture library to pull from will save me a lot of time and help me in polishing the look of the test project. I hope to refine my skills with texturing so that I can apply for texture artist positions in addition to my regular occupations.
Subscribe to:
Posts (Atom)